Roblox Api Terrain
If you want to go more in depth with this id recommend reading the roblox developer wikis procedural generator.
Roblox api terrain. The terrain object is a feature of roblox that integrates voxel based terrain alongside parts and was introduced in 2011. The id of the place. Create a deep copy of a roblox instance and descendants where archivable true. At varying values of the noise the material of the ground and altitude will be different.
When calling this method the resolution parameter must be exactly 4. It is currently based on a 444 grid of cells where each cell has a number between 0 and 1 representing how much the geometry should occupy the cell and the material of the cell. After 5 seconds it will paste the terrain back. Terrain now receives normal mapping and water reflects and refracts and is now transparent.
Robloxs visual feature set is now more complete at this level. Classes enums data types lua documents grouped. The id of the asset. 3d array of voxel occupancies number between 0 and 1.
Replacematerial replaces terrain of a certain enummaterial within a datatyperegion3 with another material. Items from 7 are increased even further. The following code will copy the whole terrain and clear it. A terrainregion is a snapshot of terrain retrieved from the copyregion method.
Additionally the region3 must be aligned to the terrain materials grid ie. In may 2015 smooth terrain was introduced which later replaced the old style of terrain in 2017. The components of the region3s minimum and maximum. Int optionalthe page to retrieve.
Originally it used a preset of meshes to render its terrain. Dimensions must exactly match the size of the target region in voxels. I used five layers of perlin noise mathnoise which is a function in roblox studio.